If your controller did absolutely nothing on launch day, there is a good chance you were not imagining it.

Patch 1.0.1 fixed controllers not being recognized. It also fixed frame drops while playing with a controller.

So the first troubleshooting step is boring but important: update the game.

Controller features that are actually official

Version 1.0 documents:

  • automatic target acquisition
  • automatic attacks
  • intelligent targeting behavior per skill
  • one-button use of all buff potions
  • L1/R1 paging in inventory, storage, talent tree and other paged menus
  • mouse movement support on PC
  • customizable cursor size

That is a much more useful list than a fan-made “default bind table” that may already be wrong after you remap controls.

Controller not recognized: try this order

  1. Update to 1.0.1 or newer.
  2. Fully reconnect the controller after the update.
  3. Check that the game sees the pad in its own settings.
  4. Test one active skill before rebuilding all your bindings.
  5. If inputs work but performance tanks only on controller, confirm you are patched — that exact frame-drop issue was listed in 1.0.1.

Do not start installing random input wrappers before you have ruled out the known launch bug.

Steam Deck has context-sensitive buttons

OO Cat published specific Steam Deck behavior. The same face button can do different things depending on the panel you have open.

Examples from the official notes:

  • Inventory open: X drops an item
  • Shop open: X sells an item
  • Storage open: X sends an item to storage
  • Skill panel open: X fully upgrades the selected skill

When adding skill points:

  • A adds 1 point
  • X maxes the selected skill
  • Y maxes the skill and all of its sub-skills

That context-sensitive approach is why memorizing one universal “X always does this” rule does not work.

Deck performance changes

The 1.0 notes also mention:

  • increased font size
  • many maps scaled down
  • some environmental objects removed to improve frame rate

General 1.0 optimization reduced visual-effect particles by about 60% and the developer reported roughly 40% higher frame rates from that work. Patch 1.0.1 added more resolutions on top of the launch changes.

Current Steam Deck status: Playable, with caveats

Steam compatibility metadata currently lists Shadow Dungeon as Playable on Steam Deck rather than presenting it as a no-caveat console experience.

The current notes include a few things worth knowing before you blame your controller:

  • some functions may need touchscreen, the virtual keyboard, or a community configuration
  • controller glyphs can sometimes show a non-Deck layout
  • text input may require manually opening the on-screen keyboard
  • some text can be small
  • the default graphics configuration is reported to perform well
  • the game runs successfully on SteamOS

That lines up with OO Cat’s own 1.0 work: bigger fonts, context-sensitive controls and simplified maps/props for performance.

Should you use controller or mouse/WASD?

Controller is attractive if you want the game doing more target selection and automatic attacking for you.

Mouse/WASD is attractive if you want exact manual placement, especially once a build has several cooldowns and movement skills.

In launch-day Sorcerer footage, the player explicitly preferred WASD after testing because it made moving and aiming feel easier to separate. That is preference, not a hidden DPS bonus.

The setting we would change first

If you use a mouse on a large/high-resolution display, increase cursor size until you stop losing it inside spell effects. The developer specifically added customizable cursor size for a reason.

A visible cursor is a better “performance upgrade” than missing the spot where you thought you were aiming.