Q&A · 20 answers

Shadow Dungeon FAQ: 20 Practical 1.0 Answers

Short answers first. If a detail is still unverified — like a fixed drop rate or guaranteed farm spot — we say that instead of filling the blank.

Official Shadow Dungeon Steam screenshot of a player exploring a dark purple dungeon zone.
Why can’t I attack when I first enter the dungeon?
Spend the first talent point, choose an active skill, and bind that skill to the shortcut bar. A real Steam thread shows players mistaking the small sword icons for a built-in basic attack; they are not a substitute for binding your first skill.
Is Shadow Dungeon multiplayer?
No. Steam lists the game as single-player. There is no co-op system to build around in version 1.0.
How many classes are in the full game?
Four at launch: Sorcerer, Holy Warrior, Archer, and Necromancer. Steam describes them as elemental magic, dual blades, precision ranged play, and demon/skeleton summoning respectively.
How many talent trees are there?
Twelve total, three per launch class. The official store also advertises more than 370 skills.
What is the maximum character level?
Level 100. After you hit the cap, Paragon Levels and the Paragon Talent Tree become the post-cap attribute progression layer.
How many chapters are in Shadow Dungeon?
The full game has 7 chapters and more than 160 maps/stages. OO Cat says the campaign is tuned for roughly 30–50 hours and should leave you around level 99–100 at the end.
Do enemies scale to my character level?
The 1.0 notes say monster levels and item drops are tied to the map instead of your character level. That is why grinding an early map does not rewrite later-map loot.
When do Greater Rifts unlock?
After you complete the main story. They are a post-campaign system, not a demo feature.
What are the Greater Rift difficulties?
Normal, Master, Nightmare, and Inferno. The developer says higher difficulties increase the chance of rare items and let weapons roll more affixes.
What do Treasure Sprites do?
They help pick up equipment, can salvage unwanted equipment directly into gold, have sprite-specific extra effects, and can pass through walls to retrieve gear stuck outside collision.